Month: April 2013

Innovation Session

Innovation Session: Innovation Sessions

Last December – nearly five months ago – I posted my first innovation session. The idea was one that I had been floating just long enough to come up with a name (which I later found out is another name for a brainstorm). I was driving home after a surf session one Saturday, a time in which my head is usually very idea filled thanks to endorphins and adrenaline, and I realized that I could practice innovating. It dawned on me that innovation is a mental response and like other responses, it could be trained and strengthened. I am a strong believer in innovation. Not only do I enjoy it, but it is also the skill set that I will likely depend on to put food on my family’s table for the next 40 or so years. The magnitude of that realization led me to take action and create situations where I

Innovation Session

Innovation Session: Building A Better Surfing App With Data

Imagine this – its 6:00 AM on a Thrusday and you’re driving half an hour up the coast to surf a wave you never go to during the week. Why? Because your iPhone told you to. That killer session you had last summer, it looks like the swell is lining up to recreate it. So you grab your board and hit the road hoping to turn the stoke up to 11. The world of surf forecasting & reporting has evolved slowly over the last 50 years. While it has adapted to the world of websites and mobile apps – most are simply new skins on the broadcast weather radio reports surfers have relied on since 1967. They are channels for data. They tell you the swell height, period and direction and something about the wind. Even when they look amazing they are usually showing the same information. They are not simple and intuitive nor are

Yearly Focus

Create With My Hands: Update 1

Back in January I set a goal for the year to create things with my hands. A quarter through the year I had yet to do anything – not a result I am happy with. So, to correct this, on Sunday I set out to get some supplies and started three new projects, two of which I completed and will share here. Problem One: Wet Surfing Gloves I am a So-Cal surfer and always will be. My hands go numb after about an hour in 55*F water. I currently live in San Francisco, which means I have to wear 3mm neoprene gloves for about half of the year. Getting them dry is a pain because they have to be upright – the outer shell of the gloves is somewhat water tight and the inside is a fleece-like lining that absorbs water. Here is how I solved my wet surfing glove problem.

Yearly Focus

Surf Mavericks: Update 3

This weekend I took my Mavericks gun out for a paddle in the small waves on Bolinas, CA. To give some back-story, about a year ago I decided I wanted to surf Mavericks and took the first step I normally take when facing new challenges; I bought a surfboard. I named her ‘Hail Mary Mother of Grace’ because some day when I take her down off the wall racks to surf, it will be accompanied by much prayer from my loved ones. This weekend wasn’t that occasion, but it was the first time in a year she left her perch in my living room. I wanted to get familiar with how she paddled, how hard it was to duck dive and how the rails held the face of a wave. Paddling a gun is different than anything else I’ve ever been on. It sits high in the water like a longboard, but

Boardgames & Math

Boardgames & Math – Pass the Pigs – Part 2

This week I’m going to pick off where I left off  last week – analyzing the game Pass the Pigs. If you haven’t read last week’s post yet, you should do that first here. At this point, we’re going to switch from solving algebraically to doing a bit of programming. All of the code I’m using can be found here – feel free to fork it and play along. Threshold Simulation Right off the bat – I’m going to check if last week’s conclusion is correct by running a simulation of the different risk thresholds. What we concluded was that once you were above 18 points your rolls would be risking more than their potential reward. In the chart below the x axis represents the risk threshold of the player, how many points they are comfortable accruing each round before passing, and the boxplot represents the results they have after 1,000 simulations. You